![]() ![]() Just like Revit, I think Max handles native geometry best. You could possibly see some performance gain from importing repeating geometry once, and then copying it around as instances in Max, but before long you're rebuilding. For example, you might import tubes with rectangular sections and then use the rendering engine to make them look round. In my recent (and brief) experiences trying to get into Max, the workflow is more about adding fluff than hyper-detailed realistic 3D content. I can't really offer any specific advice about dealing with the curved geometry. Overall it's just a tiny baby step above doing all of this manually, and I still prefer exporting to dumb DWG in some cases Max then creates an FBX with only the Worksets that are visibile in that particular view. Once I saw this happening I really didn't dig any deeper, but I was also frustrated by the fact that it seems like you can only import ONE Revit view. The status bar gives the secret away and the processing time takes just as long. ![]() There's no magic to the "new" Link Revit feature in 3dsMax, it's really just automating the process of exporting and importing an. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |